add duration
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53c02817c7
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@ -135,7 +135,9 @@
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<ThreadGroup guiclass="ThreadGroupGui" testclass="ThreadGroup" testname="TG_UC01_Main">
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<intProp name="ThreadGroup.num_threads">1</intProp>
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<intProp name="ThreadGroup.ramp_time">600</intProp>
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<longProp name="ThreadGroup.duration">3600</longProp>
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<boolProp name="ThreadGroup.same_user_on_next_iteration">false</boolProp>
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<boolProp name="ThreadGroup.scheduler">true</boolProp>
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<stringProp name="ThreadGroup.on_sample_error">continue</stringProp>
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<elementProp name="ThreadGroup.main_controller" elementType="LoopController" guiclass="LoopControlPanel" testclass="LoopController" testname="Loop Controller">
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<intProp name="LoopController.loops">-1</intProp>
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@ -234,13 +236,13 @@
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<hashTree/>
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<TestFragmentController guiclass="TestFragmentControllerGui" testclass="TestFragmentController" testname="TF_UC00_Задержка"/>
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<hashTree>
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<TestAction guiclass="TestActionGui" testclass="TestAction" testname=".Flow Control Action" enabled="true">
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<TestAction guiclass="TestActionGui" testclass="TestAction" testname=".Flow Control Action">
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<intProp name="ActionProcessor.action">1</intProp>
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<intProp name="ActionProcessor.target">0</intProp>
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<stringProp name="ActionProcessor.duration">${__Random(1000,5000,)}</stringProp>
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</TestAction>
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<hashTree>
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<UniformRandomTimer guiclass="UniformRandomTimerGui" testclass="UniformRandomTimer" testname=".Uniform Random Timer" enabled="true">
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<UniformRandomTimer guiclass="UniformRandomTimerGui" testclass="UniformRandomTimer" testname=".Uniform Random Timer">
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<stringProp name="ConstantTimer.delay">1000</stringProp>
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<stringProp name="RandomTimer.range">4000</stringProp>
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</UniformRandomTimer>
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